The name Eg Ecäb Raf is derived from the Dwarven language, as Eg Ecäb Raf was founded by Tregfëm Cetrÿnequg, who was culturaly Dwarvern.
Climate
Eg Ecäb Raf has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). Eg Ecäb Raf receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Eg Ecäb Raf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 10984 m (-6912 ft) above sea level.
Overview
Eg Ecäb Raf was founded durring the early 14th century in summer of the year 1322, by Tregfëm Cetrÿnequg. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tregfëm Cetrÿnequg.
Eg Ecäb Raf was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Eg Ecäb Raf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Eg Ecäb Raf is buildings have been located at convienant points along the valley Eg Ecäb Raf was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Eg Ecäb Raf's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Eg Ecäb Raf's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look arround Eg Ecäb Raf reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.
Civic Infrastructure
Eg Ecäb Raf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Eg Ecäb Raf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ecäb Raf.
Eg Ecäb Raf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Ecäb Raf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Ecäb Raf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Ecäb Raf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ecäb Raf's public wards, blessings, and other arcane systems.
Eg Ecäb Raf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Eg Ecäb Raf's grid is powered by mana accumulators.
Eg Ecäb Raf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Ecäb Raf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Eg Ecäb Raf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Eg Ecäb Raf's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
In Eg Ecäb Raf leaves and flower petals never touch the ground.
The Guardian, Graven near Eg Ecäb Raf are known to be more aggressive than normal.
Eg Ecäb Raf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Necromancy energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5310 m2
Cattle and Similar Creatures: 327
Poultry: 3924
Swine: 261
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 130
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
399 of Eg Ecäb Raf's population work within a Foundational Occupation.
25 work in Agriculture
86 work as Craftsmen
33 work as Merchants
67 work as Service Workers
39 work as General Laborers
12 work as Skilled Laborers
57 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
870 of Eg Ecäb Raf's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Eg Ecäb Raf since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
Due to a magical anomaly, Eg Ecäb Raf is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a pair of goggles of Truename Magic, an a pair of goggles imbued with notable amounts of Truename Magic energies was created in Eg Ecäb Raf by in time immemorial, reportedly some time during the late 2nd century.